The Skewb is kind of like the Pyraminx. But different. I have never seen inside a Pyraminx, but I imagine it has a core with an arm for each of the 4 corners. When I first got my Skewb, it was defective and kept falling apart. So I got to see that it has a core with 4 arms. Two go to two opposite corners on one face of the Skewb, and two to the skew corners on the opposite face. The Pyraminx has 10 functional pieces: 4 corners and 6 edges. The Skewb has 14: 8 corners and 6 centers. The centers can be solved just like the Pyraminx edges without disrupting 3 solved corners. But doing so scrambles the extra corners. At least the way I do it. So I have a different strategy for solving the Skewb than I use with the Pyraminx.

## The Basic Strategy for Solving the Skewb

- Get two opposite corners on one face.
- Get the two skew corners on the opposite face.
- Get the remaining 4 corners.
- 3-Cycle the centers into place.

## Step 1: Get two opposite corners on one face

This takes at most two twists.

## Step 2: Get the two skew corners on the opposite face

This takes at most two twists.

## Step 3: Get the remaining 4 corners

**The Move R** swaps 2 with 8 and 4 with 6, and twists 4, 6, and 8 counterclockwise.

**( The Move R ) x 2** twists 2 and 8 counter and 4 and 6 clock.

**( R↑ L↑ R↓ D← ) ( R↑ L↓ R↓ D→ )** twists 1 clock and 5 counter.

In order to understand this mumbo jumbo we need to define some terms. When I first started analyzing the Skewb I had to come up with a way to talk about the corners. This puzzle doesn’t have nice neat layers like a normal cube. So I arbitrarily numbered the corners like this: ULF = 1; URF =2; DRF = 3; DLF = 4; DLB = 5; DRB = 6; URB = 7; ULB = 8. When I work with the Skewb I hold it so the center square’s sides are horizontal and vertical. The top is facing me. ULF = 1 is the corner at the bottom. URF = 2 is the corner at the right. To do **R↑** means to twist the *right half* of the Skewb so that the corner at 2 goes to 6. Similarly **L↑** means to twist the *left half* of the Skewb so that the corner at 8 goes to 6.

**( The Move R ) means R↑ L↑ R↓ L↓**

## Step 4: 3-Cycle the Centers

To cycle the centers without scrambling the corners was tricky to figure out. This time let’s start with the definitions. *Front* is the center surrounded by the corners 1, 2, 3, and 4. *Left* is surrounded by 1, 4, 5, and 8. *Back* is surrounded by 5, 6, 7, and 8. Hold the Skewb with the top facing you, *Front* at the lower right, *Left* at the lower left, and *Back* at the upper left. **R↑** moves *Front* up. **L↑** moves *Left* up. **U→** moves *Back* to the right. To move *Right* to *Back* to *Left* to *Right* do the following 3-Cycle:

**( ( R↑ U→ R↓ D→ ) ( R↑ U← R↓ D← ) ) x 2**

The first time it moves *Right* to *Left* to *Back* to *Right*, but it also swaps corner 1 with 7 and 3 with 5. Doing it the second time puts the corners back home. The same move done once on a 3×3×3 cube is a simple corner 3-Cycle. But on a Skewb Up-Replace-Down has a greater effect than it does on the cube.